(sports) the act of touching a player in a game (which changes their status in the game) | a coding system used for transmitting messages requiring brevity or secrecy |
a game in which one child chases the others; the one who is caught becomes the next chaser | a set of rules or principles or laws (especially written ones) |
a small piece of cloth | (computer science) the symbolic arrangement of data or instructions in a computer program or the set of such instructions |
a label written or printed on paper, cardboard, or plastic that is attached to something to indicate its owner, nature, price, etc. | a series of letters, numbers or symbols assigned to something for the purpose of classification or identification |
a label associated with something for the purpose of identification | |